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- # This is the DeHackEd v2.3 config file.
- # Lines that start with '#' are comments.
-
- # 'editname' is the name of the Doom exe file to hack. The 'normalname'
- # should be the name of your original (unmodified) Doom exe file. The
- # 'normalname' exe will NOT be modified by DeHackEd, but only referred
- # to at several times for unaltered info.
- editname = c:\doom\doomhack.exe
- normalname = c:\doom\doom.exe
-
- # The name and location of your Doom WAD.
- wadname = c:\doom\doom.wad
-
- # The path to your Doom directory. This is where Doom will be run
- # from when you 'r'un Doom inside DeHackEd.
- pathname = c:\doom
-
- # Command line arguments when Doom is run from within DeHackEd.
- params = -skill 4 -warp 2 8
-
- # The directory to look for patch files in.
- patchdir = c:\doom\patches
-
- # Options for soundblaster cards. sbaddress is the address of your card,
- # sbirq is the IRQ for the card, and sbdma is the DMA channel. Use a
- # DMA of -1 for auto-detect.
- #sbaddress = 220
- #sbirq = 5
- #sbdma = -1
-
- # The following are all optional, and are included only in the hopes that
- # they might be used to fend off future Doom versions, if any more pop
- # up.
-
- # Doom version #
- # 0 for Doom 1 1.2
- # 1 for Doom 1 1.666, Doom 2 1.7, Doom 2 1.7a
- # 2 for Doom 2 1.666
- # 3 for Doom x 1.9
- #version = 0
-
- # The size of the user-defined Doom exe file.
- #size = 717239
-
- # These are the offsets for the various data sections...
- #thingoff = 606956
- #soundoff = 628910
- #frameoff = 573188
- #spriteoff = 572676
- #ammooff = 625184
- #weaponoff = 625608
- #textoff = 554068
- #codepoff = 257022
-